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Join Amberlight Studio

Amberlight Studio is building a small, reliable roster of senior-level game artists for AAA and AA projects. We work fully remotely with vetted contractors using secure, licensed setups. If you're an experienced artist who cares about quality, consistency, and good communication, we'd love to hear from you.

Why Join Amberlight?

AAA Art Direction

You'll receive guidance from a AAA Lead Environment Artist, keeping quality high and helping you push your craft.

Clear Communication

We keep communication simple, direct, and organised. You get clear briefs, structured milestones, quick responses, and no mixed messages.

Remote & Flexible

Remote, flexible work across multiple studios and projects.

Realistic Scopes

We only take on work we can deliver properly. That means no impossible deadlines, no unclear tasks, and no pressure to rush quality.

Boutique Culture

A boutique, warm studio culture we keep the team small, talented and respectful.

You stay independent

Joining the roster doesn't block you from taking other freelance or studio work. You get opportunities, not restrictions.

Open Roles

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Senior Prop Artist

Freelance / Remote

Create high-quality props for AAA game environments with attention to material quality and visual storytelling.

About the Role

We're looking for a Senior Prop Artist to join our contractor roster and help deliver clean, optimised props for AAA and AA titles.

What You'll Do
  • Create high-quality hard-surface and organic props from concepts, references, or blockouts

  • Deliver production-ready assets: modelling, UVs, baking, and texturing

  • Match established art direction and maintain consistency across asset packs

  • Work within agreed polycounts, texel density, and naming standards

  • Share WIPs at agreed milestones and communicate clearly on progress

  • Collaborate with an Art Director and other artists as needed

What We're Looking For
  • 4—6+ years of professional game industry experience

  • Strong portfolio showing AAA or high-end prop work

  • Confident with Maya or Blender, ZBrush, Substance Painter/Designer, and Marmoset

  • Strong understanding of PBR and game-ready optimisation

  • Able to work independently with minimal supervision

  • Professional workstation, licensed software, and reliable internet

Nice to Have
  • Experience with trim sheet workflows or photogrammetry

  • Unreal Engine experience

  • Previous outsourcing/freelance experience

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Senior Environment Artist

Freelance / Remote

Design and build immersive game environments that tell stories through composition, lighting, and atmosphere.

About the Role

We're adding a Senior Environment Artist who can take a brief, blockout, or reference pack and turn it into atmospheric, AAA-quality environments.

What You'll Do
  • Build high-quality environments based on briefs, blockouts, or references

  • Create and use modular kits, foliage, props, and materials as needed

  • Implement and dress environments in Unreal or Unity (depending on project)

  • Work closely with the Art Director to maintain visual consistency

  • Follow studio standards: naming, optimisation, texel density, trim sheet use

  • Provide regular WIPs and manage your own schedule responsibly

What We're Looking For
  • 5—7+ years of professional environment art experience

  • Portfolio with complete scenes (not just standalone assets)

  • Strong sense of composition, lighting, and environment storytelling

  • Proficient in Maya/Blender, ZBrush, Substance Suite, and Unreal Engine

  • Comfortable with modular workflows and efficient UV/material use

  • Able to work independently in a remote outsourcing pipeline

Nice to Have
  • Experience with cinematic or marketing scenes

  • Previous outsourcing or multi-client studio experience

  • Basic Blueprint / technical art knowledge (bonus, not required)

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Senior Material / Texture Artist

Freelance / Remote

Develop stunning PBR materials and textures that bring surfaces to life with realistic detail and artistic flair.

About the Role

We're looking for a Senior Material Artist who loves building tileable materials, trim sheets, and decals that make environments and props shine.

What You'll Do
  • Create realistic or stylised tileable materials in Substance Designer & Painter

  • Build trim sheets, decals, and reusable texture packs for environments and props

  • Ensure materials are clean, efficient, and on-style for each project

  • Work with environment and prop artists to keep a coherent material language

  • Provide WIPs and organised, well-documented graphs/files

What We're Looking For
  • 4—6+ years as a material/texture artist in games

  • Strong portfolio with Designer graph breakdowns and final renders

  • Deep understanding of PBR, micro detail, and surface definition

  • Ability to create cleanly tiling materials and robust bakes

  • Professional workstation and licensed software

Nice to Have
  • Experience building shared material libraries for teams

  • Knowledge of Unreal Engine material/shader workflows

  • Ability to create masks or texture sets that support other artists

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