
Join Amberlight Studio
Amberlight Studio is building a small, reliable roster of senior-level game artists for AAA and AA projects. We work fully remotely with vetted contractors using secure, licensed setups. If you're an experienced artist who cares about quality, consistency, and good communication, we'd love to hear from you.
Why Join Amberlight?
AAA Art Direction
You'll receive guidance from a AAA Lead Environment Artist, keeping quality high and helping you push your craft.
Clear Communication
We keep communication simple, direct, and organised. You get clear briefs, structured milestones, quick responses, and no mixed messages.
Remote & Flexible
Remote, flexible work across multiple studios and projects.
Realistic Scopes
We only take on work we can deliver properly. That means no impossible deadlines, no unclear tasks, and no pressure to rush quality.
Boutique Culture
A boutique, warm studio culture we keep the team small, talented and respectful.
You stay independent
Joining the roster doesn't block you from taking other freelance or studio work. You get opportunities, not restrictions.
Open Roles
Senior Prop Artist
Freelance / Remote
Create high-quality props for AAA game environments with attention to material quality and visual storytelling.
About the Role
We're looking for a Senior Prop Artist to join our contractor roster and help deliver clean, optimised props for AAA and AA titles.
What You'll Do
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Create high-quality hard-surface and organic props from concepts, references, or blockouts
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Deliver production-ready assets: modelling, UVs, baking, and texturing
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Match established art direction and maintain consistency across asset packs
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Work within agreed polycounts, texel density, and naming standards
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Share WIPs at agreed milestones and communicate clearly on progress
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Collaborate with an Art Director and other artists as needed
What We're Looking For
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4—6+ years of professional game industry experience
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Strong portfolio showing AAA or high-end prop work
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Confident with Maya or Blender, ZBrush, Substance Painter/Designer, and Marmoset
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Strong understanding of PBR and game-ready optimisation
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Able to work independently with minimal supervision
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Professional workstation, licensed software, and reliable internet
Nice to Have
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Experience with trim sheet workflows or photogrammetry
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Unreal Engine experience
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Previous outsourcing/freelance experience
Senior Environment Artist
Freelance / Remote
Design and build immersive game environments that tell stories through composition, lighting, and atmosphere.
About the Role
We're adding a Senior Environment Artist who can take a brief, blockout, or reference pack and turn it into atmospheric, AAA-quality environments.
What You'll Do
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Build high-quality environments based on briefs, blockouts, or references
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Create and use modular kits, foliage, props, and materials as needed
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Implement and dress environments in Unreal or Unity (depending on project)
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Work closely with the Art Director to maintain visual consistency
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Follow studio standards: naming, optimisation, texel density, trim sheet use
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Provide regular WIPs and manage your own schedule responsibly
What We're Looking For
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5—7+ years of professional environment art experience
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Portfolio with complete scenes (not just standalone assets)
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Strong sense of composition, lighting, and environment storytelling
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Proficient in Maya/Blender, ZBrush, Substance Suite, and Unreal Engine
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Comfortable with modular workflows and efficient UV/material use
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Able to work independently in a remote outsourcing pipeline
Nice to Have
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Experience with cinematic or marketing scenes
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Previous outsourcing or multi-client studio experience
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Basic Blueprint / technical art knowledge (bonus, not required)
Senior Material / Texture Artist
Freelance / Remote
Develop stunning PBR materials and textures that bring surfaces to life with realistic detail and artistic flair.
About the Role
We're looking for a Senior Material Artist who loves building tileable materials, trim sheets, and decals that make environments and props shine.
What You'll Do
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Create realistic or stylised tileable materials in Substance Designer & Painter
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Build trim sheets, decals, and reusable texture packs for environments and props
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Ensure materials are clean, efficient, and on-style for each project
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Work with environment and prop artists to keep a coherent material language
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Provide WIPs and organised, well-documented graphs/files
What We're Looking For
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4—6+ years as a material/texture artist in games
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Strong portfolio with Designer graph breakdowns and final renders
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Deep understanding of PBR, micro detail, and surface definition
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Ability to create cleanly tiling materials and robust bakes
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Professional workstation and licensed software
Nice to Have
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Experience building shared material libraries for teams
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Knowledge of Unreal Engine material/shader workflows
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Ability to create masks or texture sets that support other artists

