top of page
man-with-headphones-sits-desk-front-computer.jpg

Join Amberlight Studio

Amberlight Studio is building a small, reliable roster of senior-level game artists for AAA and AA projects. We work fully remotely with vetted contractors using secure, licensed setups. If you're an experienced artist who cares about quality, consistency, and good communication, we'd love to hear from you.

Why Join Amberlight?

Benefits of Joining the Roster
  • Access to better fit opportunities
    Be considered for projects aligned with your craft and experience, rather than competing in a generic open marketplace.

​

  • Senior led direction and oversight
    Work within a structured setup with clear expectations, feedback, and quality control.

​

  • Clear communication
    Amberlight handles the client-facing communication and keeps briefs, milestones, and reviews organised.

​

  • A selective roster
    We’re keeping the network intentionally limited, so the right artists are easier to match to the right work.​​

​

  • Flexible freelance fit
    Joining the roster does not lock you into exclusivity. It is designed to work alongside your wider freelance career, so you can still take on other projects when availability allows.

  • AA and AAA focused production support
    Opportunities are aimed at game teams that need dependable, production-ready art support.

​

  • Respect for your time
    The goal is to make collaboration clearer, calmer, and more professional, with realistic expectations around delivery.

​

  • Studio managed workflow
    Scope, review rounds, and handoff are managed through Amberlight, helping reduce unnecessary friction.

​

  • Longer term potential
    While joining the roster does not guarantee immediate work, it creates the foundation for future collaborations as projects land.

​

  • Remote friendly opportunities
    Amberlight is built around a flexible, distributed studio model, making it easier to collaborate remotely where projects allow.

Open Roles

Senior Prop Artist

Freelance / Remote

Create high-quality props for AAA game environments with attention to material quality and visual storytelling.

About the Role

We're looking for a Senior Prop Artist to join our contractor roster and help deliver clean, optimised props for AAA and AA titles.

What You'll Do
  • Create high-quality hard-surface and organic props from concepts, references, or blockouts

  • Deliver production-ready assets: modelling, UVs, baking, and texturing

  • Match established art direction and maintain consistency across asset packs

  • Work within agreed polycounts, texel density, and naming standards

  • Share WIPs at agreed milestones and communicate clearly on progress

  • Collaborate with an Art Director and other artists as needed

What We're Looking For
  • 5+ years of professional game industry experience

  • Strong portfolio showing AAA or high end prop work

  • Confident with Maya or Blender, ZBrush, Substance Painter/Designer, and Marmoset

  • Strong understanding of PBR and game-ready optimisation

  • Able to work independently with minimal supervision

  • Able to work with organic and hard surface assignments

  • Professional workstation, licensed software, and reliable internet

Nice to Have
  • Experience with trim sheet workflows or photogrammetry

  • Unreal Engine experience

  • Previous outsourcing/freelance experience

Senior Environment Artist

Freelance / Remote

Design and build immersive game environments that tell stories through composition, lighting, and atmosphere.

About the Role

We're adding a Senior Environment Artist who can take a brief, blockout, or reference pack and turn it into atmospheric, AAA-quality environments.

What You'll Do
  • Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics.

  • Create and use modular kits, props, foliage and PBR materials/trim sheets as needed

  • Implement and dress environments in Unreal or Unity (depending on project)

  • Work closely with the Art Director to maintain visual consistency

  • Follow studio standards: naming, optimisation, texel density, trim sheet use

  • Provide regular WIPs and manage your own schedule responsibly

What We're Looking For
  • 6+ years of professional environment art experience

  • Portfolio with complete scenes (not just standalone assets)

  • Strong sense of composition, lighting, and environment storytelling

  • Proficient in Maya/Blender, ZBrush, Substance Suite, and Unreal Engine

  • Comfortable with modular workflows and efficient UV/material use

  • Able to work independently in a remote outsourcing pipeline

Nice to Have
  • Previous outsourcing or multi-client studio experience

  • Basic Blueprint / technical art knowledge​

Senior Material Artist

Freelance / Remote

Develop stunning PBR materials and textures that bring surfaces to life with realistic detail and artistic flair.

About the Role

We're looking for a Senior Material Artist who loves building tileable materials, trim sheets, and decals that make environments and props shine.

What You'll Do
  • Create realistic or stylised tileable materials in Substance Designer & Painter

  • Build trim sheets, decals, and reusable texture packs for environments and props

  • Ensure materials are clean, efficient, and on-style for each project

  • Work with environment and prop artists to keep a coherent material language

  • Provide WIPs and organised, well-documented graphs/files

What We're Looking For
  • 5+ years as a material/texture artist in games

  • Strong portfolio with Designer graph breakdowns and final renders

  • Deep understanding of real-time rendering, workflows, and industry standards

  • Deep understanding of PBR, micro detail, and surface definition

  • Ability to create cleanly tiling materials

  • Exceptional organisational abilities and the capacity to manage multiple tasks effectively

  • Professional workstation and licensed software

Nice to Have
  • Experience building shared material libraries for teams

  • Knowledge of Unreal Engine material/shader workflows

  • Ability to create masks or texture sets that support other artists

bottom of page